I	Leader

Rolls 3 dice when attacking, dies on triples.

I	Leader

Rolls 3 dice when attacking, dies on triples.

I	Leader

Rolls 3 dice when attacking, dies on triples.

I	Leader

+1 on recruitment roll.

I	Leader

+1 on recruitment roll.

I	Leader

+2 on recruitment roll.

II	Leader

Rolls 3 dice when attacking, dies on triples.

II	Leader

Rolls 3 dice when attacking, dies on triples.

II	Leader

Rolls 3 dice when attacking, dies on triples.

II	Leader

Rolls 3 dice when attacking, dies on triples.

II	Leader

Rolls 3 dice when attacking, dies on triples.

II	Leader

+1 on recruitment roll.

II	Leader

+1 on recruitment roll.

II	Leader

+2 on recruitment roll.

III	Leader

Rolls 3 dice when attacking, dies on triples.

III	Leader

Rolls 3 dice when attacking, dies on triples.

III	Leader

Rolls 3 dice when attacking, dies on triples.

III	Leader

Rolls 3 dice when attacking, dies on triples.

III	Leader

Rolls 3 dice when attacking, dies on triples.

III	Leader

Rolls 3 dice when attacking, dies on triples.

III	Leader

+1 on recruitment roll.

III	Leader

+1 on recruitment roll.

III	Leader

+2 on recruitment roll.

IV	Leader

+1 on recruitment roll.

IV	Leader

+1 on recruitment roll.

IV	Leader

+2 on recruitment roll.

IV	Leader

Rolls 3 dice when attacking, dies on triples.

IV	Leader

Rolls 3 dice when attacking, dies on triples.

IV	Leader

Rolls 3 dice when attacking, dies on triples.

IV	Leader

Rolls 3 dice when attacking, dies on triples.

IV	Leader

Rolls 3 dice when attacking, dies on triples.

IV	Leader

Rolls 3 dice when attacking, dies on triples.

IV	Leader

Rolls 3 dice when attacking, dies on triples.

V	Leader

+1 on recruitment roll.

V	Leader

+1 on recruitment roll.

V	Leader

+2 on recruitment roll.

V	Leader

Rolls 3 dice when attacking, dies on triples.

V	Leader

Rolls 3 dice when attacking, dies on triples.

V	Leader

Rolls 3 dice when attacking, dies on triples.

V	Leader

Rolls 3 dice when attacking, dies on triples.

V	Leader

Rolls 3 dice when attacking, dies on triples.

V	Leader

Rolls 3 dice when attacking, dies on triples.

V	Leader

Rolls 3 dice when attacking, dies on triples.

VI	Leader

+1 on recruitment roll.

VI	Leader

+1 on recruitment roll.

VI	Leader

+2 on recruitment roll.

VI	Leader

Rolls 3 dice when attacking, dies on triples.

VI	Leader

Rolls 3 dice when attacking, dies on triples.

VI	Leader

Rolls 3 dice when attacking, dies on triples.

VII or VIII	Leader

+1 on recruitment roll.

VII or VIII	Leader

+1 on recruitment roll.

VII or VIII	Leader

+2 on recruitment roll.

VII or VIII	Leader

Rolls 3 dice when attacking, dies on triples.

VII or VIII	Leader

Rolls 3 dice when attacking, dies on triples.

Any	Leader

Admiral.

Gives access to Sea of Japan.

Any	Leader

Admiral.

Gives access to Eastern Mediterranean.

Any	Leader

Admiral.

Gives access to North Sea.

Any	Leader

Admiral.

Gives access to North Sea.

Any	Leader

Admiral.

Gives access to Black Sea.

1030-end	Leader

Admiral.

Gives access to Pacific+.

Any	Leader

Admiral.

Gives access to Arabian and Red Seas.

Any	Leader

Admiral.

Gives access to Arabian and Red Seas.

Any	Leader

Admiral.

Gives access to South China Sea.

Any	Leader

Admiral.

Gives access to South China Sea.

Any	Leader

Admiral.

Gives access to Bay of Bengal.

Any	Leader

Gives access to Eastern and Western Mediterranean.

Any	Leader

Gives access to Western Mediterranean.

Any	Leader

Gives access to Western Mediterranean.

1030-end	Leader

Admiral.

Gives access to Atlantic+.

1030-end	Leader

Admiral.

Gives access to Indian+.